The Giza 3D Team @ Le Louvre Museum

We had the opportunity to visit the Louvre museum in Paris last week and I wanted to share this experience with you guys! We were with the Giza 3D team and Egyptologists such as Nick Picardo and Rus Gant (we already talked about them here!).

The main goal was to teach the 3D artists who will recreate the whole Giza world what’s important in terms of design. For example, I learned that proportion of Egyptian objects meet very tight rules. Our team had then to understand what the rulers were and how to use them. (Spoiler: it’s all about an 18-square grid… 😉 )

Another great lesson was the visual properties of the material. While it is obvious at first, you realize that colors can degrade over time… which is a real issue when you’re designing such pieces! Nick told us that colors would have been stronger and fuller since they tend to fade a little bit. However, they must not be flashy since chemical studies proved that these colors were created with a great process, i.e. “these are reasonably confident colors to take away”. Subtle right?

Anyway, without further delay, let’s hear what the masters have to tell!

I personally was miles away from all these rules to respect… did you know all that?



PS: thanks to Nick, Rus and Stevens for their time!


    Thank you for sharing your visit. One challenge that Designers are facing with 3D is how to create materials that look like reality and how to simulate material degradation over time.

  • Hey Gervais! thanks for your comment! 🙂

    Recreating the look and feel of ancient materials was definitely one of the most important points of the visit.

    3D artists definitely need to see the real world before recreating it. It’s a shame we couldn’t touch (and thus feel) the museum pieces, I’m sure this would have brought another dimension to their work! (or not? what do you think?)